Referenzen & Projekte

ViReTrain

VIRTUAL REALITY TRAINING FOR HEALTHCARE PROFESSIONALS
The ViReTrain project team designed and developed three authentic complex and multi-perspective virtual reality (VR) scenarios based on a specific pedagogical concept framework. An Educator’s Handbook was also authored which guides users and compliments the experience.

The foremost objective of the work is to support greater use of VR in vocational nursing education. To facilitate this outcome a number of complimentary streams of work were completed. Initially, extensive research was undertaken focusing on the existing use of VR within the field of nursing education, and the results of which are published in three public reviews. Based on Darmann-Finck’s educational heuristic, a pedagogical concept for VR-supported learning situations was developed. The pedagogical concept led to the creation of well-grounded and theoretically underpinned modules which mirror the complexities of reality. A VR- tutorial and three stand-alone VR scenarios were designed and developed by the team to support students in gaining competencies across chosen areas of nursing, namely surgical care, respiratory care, and acute stroke care. The Educator’s Handbook (available in English, German, Danish and Finnish) provides a brief explanation of the pedagogical concept, gives a step by step guide on how to use the VR equipment, describes the three modules developed and provides an overview of the VR scenarios themselves.

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VR-Intense

The focus of VR-intense is on developing innovative VR tools and concepts that allow students to explore universities and study programs across Europe in a completely new way. Using VR headsets, learners will not only experience virtual tours of European educational institutions but also improve their social and communication skills. The project partners aim to provide comprehensive learning experiences in European citizenship for seminars and lectures.

The main objective of VR-intense is to create VR-integrated teaching and learning environments for higher education. The project partners are working together to program, implement, and evaluate a VR environment that combines blended learning and digital media. This approach aims to develop sustainable and transferable strategies for the use of VR in higher education. A particular focus is on developing VR tools for virtual field trips and collaborative interaction across Europe.

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Number Hives

Ready to boost your brainpower? Number Hives is an innovative puzzle game that sharpens your logical thinking in fun and surprising ways. Perfect for short bursts or deep problem-solving sessions!

Features:
🔢 Unique number-based logic puzzles
🧩 Hundreds of handcrafted levels
🧠 Challenging but relaxing gameplay
🏆 Improve your memory, focus, and reasoning
🎨 Cute design, making it perfect for people of all ages

Each puzzle is a hive of numbers. Your goal? Use clues and logic to fill in the missing numbers. It’s simple to learn but endlessly challenging to master! Race against the time to achieve the highest score.

Whether you're a puzzle pro or a casual player, Number Hives is the perfect brain workout. Great for all ages!

Download Number Hives now and start proving your brain skills– one puzzle at a time!

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Young Creators - Erasmus+ Project

The Young Creators project focuses on taking 3D printing into schools with a practical approach that empowers its learners. The idea is to develop an easy and accessible lesson plan for teachers to implement with their students, who in return become active within a creator community. Not only do we focus on obtaining the skills of printing through a 3D printer into schools, we also encourage teachers and students to take the first steps into learning 3D software that allows them to create amazing and personal results.

The focus will be on creating miniatures and tying the activities to art classes. The motivation for students will be in seeing their results come to life by helping them create gaming miniatures in the Blender 3D design program, preparing them for print, printing the miniature and then painting them. We see the possibility of giving teachers a quickstart guide to assist them with 3D printing in their school. It would make sense to tie this into the maker space movement as well and open up further possibilities. Future opportunities for a maker space movement is a possibility with this beginning step.

The project was funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

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Critter Trainer

Critter Trainer ist ein neuer Lernansatz, der das Programmieren und das rechnerische Denken auf spielerische Art und Weise vermittelt. Du kannst Viecher mit besonderen Fähigkeiten kaufen und trainieren und sie auf verschiedenen Strecken gegeneinander antreten lassen. Finde die effizientesten Wege für sie, um die Probleme zu meistern, die jede Strecke bietet, und werde der Beste im Critter-Rennen!

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Language Detective

Wir arbeiten derzeit an einem Handyspiel, bei dem die Spieler in Dreiergruppen Kriminalfälle lösen müssen.

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Take Care

Im Rahmen der Projekte GaBaLEARN und TCI haben wir ein Serious Game für die Pflegeausbildung entwickelt. Take Care ist kostenlos in beiden großen App Stores erhältlich und konzentriert sich auf die Darstellung komplexer Fälle in der Pflege, die sich im täglichen Leben eines Pflegers ereignen. Take Care lässt den Spieler sieben einzigartige Tage erleben, von denen sich jeder auf ein bestimmtes Thema konzentriert.

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Against the Shadows

Das Projekt Against the Shadows ist eine Kombination aus einer App und einem Erstellungstool für Kampagnen für Ihre Schüler oder Studenten. Erstellen Sie eine Welt gefüllt mit Monstern, deren Bekämpfung die Beantwortung von Fragen aller Art, einschließlich eigener Fragen benötigt. Dieses Tool ist vollkommen kostenlos und kann als Open Educational Resource verwendet werden. Das Projekt wurde vom Erasmus+ Programm finanziert.

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DINeuroNe

DINeuroNe ist eine komplexe App, welche es Ärzten und Lernenden erlaubt, komplexe Suchen nach Krankheiten basierend auf Symptomen in einer einfachen und intuitiven Suchmaske durchzuführen. Unsere Suche basiert auf über 450.000 Verknüpfungen zwischen Symptomen, Attributen und Krankheiten. Das sorgt für eine präzise und umfangreiche Suche. Die Datenbank wird ständig von Ärzten erweitert, indem reale Quellen als Basis für die Eingaben genutzt werden. Dadurch werden auf einem sehr aktuellen Stand gehalten.

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